Posted 1/27/12
Posted 1/27/12
Posted 1/27/12
Posted 1/27/12
Posted 1/26/12
Posted 9/1/11 11:14 am ET by Russ Frushtick in Reviews, iPhone / iPad

One finger. That's all you need to play "Jetpack Joyride." Well, that and a dollar.
Just how engaging could a game with such simple controls be? Maybe you could play for 20 minutes, or an hour, or maybe a few hours, but at a certain point, even a brilliant game like "Canabalt" gets old. Eventually you run out of reasons to keep going, to keep pushing for another round. It stops being fun. Thankfully this is usually long after you've gotten your dollar's worth, so there's really no reason to complain. But what if a "simple" game like that remained fun and engaging for way longer than you could possibly imagine? How much longer? I've spent 12 hours, 35 minutes and 12 seconds playing "Jetpack Joyride" and I'm still going strong.
Posted 12/21/11
Posted 12/10/11
Posted 12/5/11