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Posted 8/23/11 1:14 pm ET by Matt Clark in 3DS / DS, News

Nintendo's decision to slash prices on the slow-to-fire 3DS has expectedly affected the company's shares in a positive manner. According to Enterbrain (via Famitsu), sales of the device in Japan skyrocketed following the announcement that the price was reduced by close to 30-percent. While Japanese launch week sales totaled 350,000, sales in the country post-price drop – August 8 through August 14 – were already at 215,000 units.
While the company has to be pleased with the initial results of the price change, they can't be pleased with the overall performance of the product. Now, there's word that Nintendo is actually planning hardware changes for the 3DS.
Posted 8/23/11 12:12 pm ET by Russ Frushtick in Features, PC, PS3, Xbox 360

Yesterday I reviewed "Deus Ex: Human Revolution." You can read that review if you want, but, long story short, the game's really damn good and you should pick it up. One of the unique features of "DXHR" is that you can play through the entire game without killing anyone (save for the bosses, who totally deserve to die anyway). If you actually manage to make it to the end of the game without killing anyone, you'll be rewarded with the Pacifist achievement/trophy, a true accomplishment.
Because I'm a crazy person, I decided to go for this achievement on my first time through the whole game. And I succeeded! Now I'm here to share with you some pointers on how you too can succeed in the ways of non-lethality. This guide won't have any spoilers, but it will have tips on which augmentations to pick up and which weapons you should have in your inventory.
Note: You'll still get all the story elements from playing through the game non-lethally, but if stealth isn't your usual style, I'd suggest playing through the game once however you want. Stealthy players should feel right at home playing non-lethally, though.
Posted 8/22/11 6:02 pm ET by Matt Clark in News, PC, PS3, Xbox 360

Reviews of "Deus Ex: Human Revolution" are pouring in and, well, they're pretty darn positive. Our own review definitely found the game pleasurable, and though it's a bit too early to say for sure, Adam Jensen looks like he could be the star of a smash hit. Well, assuming you all go out and actually buy the game tomorrow. If the game's main protagonist does end up as a rather iconic figure, you can bet you'll see Jensen making appearances in the form of cosplay in future conventions.
Well, but what if you're not a cosplayer? What if you just want to rock some sweet "Deus Ex" fashions, but don't feel like gluing plastic eyepieces to your face? Luckily, clothier musterbrand is bringing some of the style from the game into the real world.
Posted 8/22/11 5:58 pm ET by Russ Frushtick in Uncategorized

Markus "Notch" Persson, the creator of "Minecraft" and the founder of Mojang Specifications, has been working on his world-crafting smash hit for quite a while now. After a few years, it's easy to get burnt out working on the same project. A good way to combat this fatigue is to take on small, just-for-fun projects to keep your ideas fresh. Case in point: Notch went ahead and made a whole game in 48 hours as part of the Ludum Dare competition and now you can play it!
Posted 8/22/11 4:57 pm ET by Matt Clark in Mac, News, PC

Last October, Valve finally revealed that they were, in fact, working on a sequel to the "Warcraft 3" mod, "Defense of the Ancients." Based on what's been discussed so far, it sounds like most of the changes between "DotA" and "DotA 2" are in Valve's graphical improvements over the original, free mod. Meanwhile, during Blizzard's BlizzCon 2010, the company announced that "Blizzard DotA" was an internally developed "StarCraft 2" mod, built using that game's map editor. While "DotA 2" had a presence during GamesCom last week, it sounds like Blizzard are going back to the drawing board on "Blizzard DotA."
Posted 8/22/11 2:19 pm ET by Jason Cipriano in PS3, Reviews, Xbox 360

In the last couple of years, Capcom has been leading the charge in reviving the 2D fighting craze of the 90s, spearheaded by "Street Fighter IV," and followed up by "Marvel vs. Capcom 3." Perhaps looking to capitalize on the newfound interest generated in the genre, as well as satisfy some of its vocal fanbase, Capcom has dipped back into the well, and released an updated version of its most polarizing fighting game, "Street Fighter III: 3rd Strike."
Posted 8/22/11 2:17 pm ET by Matt Clark in News, Xbox 360

I've never been too big on buying crap for my Xbox Live avatar. The idea of spending actual money on various garments and accessories for a cartoon rendition of myself seems a bit too weird. That said, I will admit that I have, perhaps, been tempted to spend a few bucks on particularly awesome items, as rare as those may be. When they started selling a "Beyond Good and Evil" Pey'j mask, for example, I briefly considered spending some Microsoft points; it is one of my favorite games, after all.
Now, out of nowhere, Microsoft have added avatar items based on one of the most badass movies ever, "Robocop." Great, now I may actually have to spend money on a dumb costume.
Posted 8/22/11 12:06 pm ET by Russ Frushtick in PC, PS3, Reviews, Xbox 360

Imagine taking a beloved RPG franchise that hasn't been around for nearly 10 years and reviving it with an entirely different studio and team. Seems like it'd be a recipe for disaster, huh? And yet, look at "Fallout 3." It was released 10 years after "Fallout 2," developed by fans of the franchise and, bang, game of the year contender. And, wouldn't you know it, the same exact thing has happened with "Deus Ex: Human Revolution," a game which brings back all the elements people loved about the original "Deus Ex" with the addition of modern sensibilities and an actually-comprehensible story.
Posted 8/19/11 5:13 pm ET by Russ Frushtick in Mac, PC, PS3, Xbox 360
The original "Trine" was a charming, original experience which blended phsyics-based puzzling with character swapping. It was kinda like "Castlvania 3" but way less insanely difficult and frustrating. Unfortunately, those without a PS3 or a decent PC were unable to to experience "Trine," which never came to 360. That changes with "Trine 2," which is coming to every platform under the sun, including Mac and Linnux!
Posted 8/19/11 3:08 pm ET by Matt Clark in Op-Ed, Xbox 360

"It's not for you." That's what I was told by a Microsoft employee as I sat in a bar on Figueroa Street in Los Angeles one evening. Project Natal – as the Kinect was known at that point – was quite the buzz at E3 2009, and a heated discussion had broken out amongst the assorted industry commentators in the room about the legitimacy of this new device. Personally, I thought it looked like a bit of a joke; we had only earlier that day been shown strange trailers featuring goofy-looking dads waggling their arms in front of their televisions. While the tech seemed impressive, it also felt like Microsoft had shown up late to Nintendo's motion-control party.
Well, the Kinect released last November, and despite my predictions two years ago that the device would flop, Microsoft has managed to move a ton of units. Here's my only question, though: Why?
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