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Posted 1/24/11 4:27 pm ET by Adam Rosenberg in News, PS3, Video, Xbox 360

After a slight hiccup over the weekend, the leaked-then-quickly-removed trailer for Rockstar Games' "LA Noire" has reappeared online in a more official capacity. Which is to say, everywhere. Why don't you take a look at it first?
Posted 1/24/11 3:58 pm ET by Adam Rosenberg in News

Sony's PlayStation Portable is a decent little handheld gaming device that's had a bad run of things, from a generally poor selection of games -- yes, there are some gems; I mean overall -- to an easily hacked operating system, which has led to problematic levels of piracy. Then there's the PSP Go... you know, let's not go there. The less said, the better. Sony gives good game however, and there are plenty who want to see them blow us all away with the handheld we know they're capable of making. Enter the PSP2, which has been the subject of heavy rumors lately for a 2011 reveal, at the very least. Now there's some word on the system's specs, specifically that it will feature an OLED screen and 3G wireless support.
Posted 1/24/11 1:56 pm ET by Jason Cipriano in 3DS / DS, Features

Now that 3DS' full feature set has been announced it's time to take a look back and see where Nintendo has dabbled with some of the system's technology in the past. While many of the 3DS' features appear on or are upgrades to the original DS and DSi, the 3DS is like a digital toy box of new and fun things to do with a gaming handheld. It's pretty obvious that the 3DS isn't the first time that Nintendo has released a product that can play 3D games, but did you know that "new" features on the console could be traced back as far as 1987? Here's a breakdown of how the 3DS has evolved over the years:
Posted 1/24/11 11:37 am ET by Russ Frushtick in Interviews, PS3, Previews, Xbox 360

When "Dead Space 2" hits stores tomorrow, people will have to decide what difficulty level is best for them. On easier difficulties, the game plays like an action game, akin to "Gears of War," with plenty of ammo and health. As the difficulty levels increase, though, the game becomes more like its survival horror roots, with minimal ammo, few health packs and enemies who can rip you to shreds in a moment.
The hardest difficulty level you can select at the start is Zealot, which is definitely a challenge. But it's nothing compared to Hard Core, the mode you unlock when you complete the game on any difficulty level.
Here's the concept of Hard Core mode: You have three saves in total for the entire game. If you die, you revert back to your last save. Oh, and the difficulty level is as hard as Zealot. In a word: Punishing.
Posted 1/24/11 10:46 am ET by Russ Frushtick in News, iPhone / iPad

The "Angry Birds" train just keeps on a-rollin', and the latest news from the Finish developer, RovioMobile, is that "Angry Birds Seasons" will be recieving an update of new levels in February, in time for Valentines Day. The news came from a German DW-TV report, which you can watch here. While news of a new "Seasons" update is interesting, the report also included the screenshot above. It's definitely not a shot from "Angry Birds Seasons" or any other version of "Angry Birds" we've ever seen. Is this our first look at "Angry Birds 2"?
Posted 1/24/11 10:32 am ET by Adam Rosenberg in News, iPhone / iPad

You really like your apps. And by that, I mean you really like your apps. Apple has created a mobile sensation with their iPhone, a slick device that feels like it was pulled out of the future, capable of playing games, running various productivity-oriented applications, streaming music and video, emailing, web browsing and -- occasionally -- making the odd phone call. With all that said, Apple's latest industry success should come as no surprise: the company announced that the 10 billion sales marker has officially been surpassed in the iDevice-supporting App Store.
Posted 1/21/11 4:59 pm ET by Russ Frushtick in Mac, PC, Video, Xbox 360

The reason most video game movies are terrible is because they're usually made by committee, designed to appeal to the largest possible audience. That audience likely doesn't match the initial fan base of the game, but the movie still attempts to straddle that middle-ground between authenticity and mass appeal, thus making everyone miserable in the process. There have been a few incredibly true-to-the-franchise movies ("Silent Hill," for example), but more often than not, it's a disaster.
While a major studio might have to risk tens or hundreds of millions on a blockbuster video game movie, indie filmmakers can be a bit more mobile. For example, check out this remarkable "Half-Life" short film, directed by Brian Curtin. The entire budget? Just $1,200!
Posted 1/21/11 4:30 pm ET by Adam Rosenberg in News

"The Walking Dead" premiered on AMC last Halloween, a Frank "The Shawshank Redemption" Darabont-produced adaptation of Robert Kirkman's outstanding comic book series that effectively explores the human condition against the backdrop of a zombie post-apocalypse. It's dark stuff, less for the zombies and more for the inhuman lengths the remaining humans must go to to survive. How wonderful then to see "Tales of Monkey Island" developer Telltale Games hinting very strongly that Kirkman's series will be the subject of one of their upcoming projects.
Posted 1/21/11 3:31 pm ET by Adam Rosenberg in News, PC, PS3, Xbox 360

Barring any surprise "Star Wars: The Old Republic" announcements, there is no question that "The Elder Scrolls 5: Skyrim" is my most-anticipated game of this year. The previous game, "Oblivion," was for many the first indication of what could be expected from the current generation of gaming console. So it is with no small amount of excitement that we look forward to returning to Tamriel. The latest piece of information to emerge on the game covers a tool in your wandering hero's arsenal: Dragon Shouts.
Posted 1/21/11 3:28 pm ET by Adam Rosenberg in News, PC, PS3, Xbox 360

Dedicated servers are a good thing. Make no mistake there. If you like to play your games online, would you prefer to have the reliability of each match's connection determined by Joe Everyman in King of Prussia, PA or by a publisher-supported network of top-of-the-line servers? Seriously folks, no-brainer over here. "Homefront" developer Kaos Studios has been pushing the presence of dedicated servers for PC and console releases alike as one of the marketing points for the game and now they've explained why.
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Posted 12/5/11