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Beastie Boys

In the holiday rush that you've likely plunged into for the next few weeks, it might be nice to know ahead of time which "DJ Hero 2" DLC tracks are headed your way and when you can expect to grab them. Beastie Boys, Linkin Park and Pixies tunes headline the rollout that Activision announced today for December, and among the releases are some combos I wouldn't mind picking up outside the game.

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Deus Ex Human Revolution Augmented Edition

Square Enix has been letting trailers and tidbits trickle out for most of the last year in anticipation of "Deus Ex: Human Revolution," which will be immediately welcomed by heaps of critical pressure when it finally arrives. It will however also be accompanied by a special "Augmented Edition" for buyers willing to lay down an extra $10 and an extra mission pack for those pre-ordering at GameStop.

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Battlefield Bad Company 2 Vietnam

Electronic Arts' Battlefield franchise will be branching out soon with "Battlefield Play4Free" and a "Bad Company 2" iPhone game in the App Store, but EA hasn't forgotten about DLC for the core series' latest chapter. "Battlefield: Bad Company 2 Vietnam" will hit the PC, Xbox 360 and PlayStation 3 before the end of the year, but the system you play "BBC2" on will determine how soon you can download their new expansion pack.

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Final Fantasy card game

Big crossover battles featuring your favorite characters from various Final Fantasy games may no longer be confined to the fan fiction on your hard drive next year — at least if you live in Japan and enjoy trading card games. Square Enix and Hobby Japan have announced a new TCG that features some characters from "Final Fantasy: Dissidia" and "Final Fantasy XIII."

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Golden Sun Dark Dawn

It's been seven years since gamers have had a "Golden Sun" game to walk around with, but Camelot and Nintendo have again teamed up to offer another in a line of great portable RPGs with the release of "Golden Sun: Dark Dawn." Familiar faces, places and controls should have longtime fans feeling right at home, but for a series with so much history, is this new DS iteration a good jumping off point for new fans?

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Dead Rising 2 Case West

The "Dead Rising 2" prequel "Case Zero" tested the waters on Xboxes before Capcom's high-profile zombie sequel came out this year, and December has now been locked down for Act 3. "Dead Rising 2: Case West" will not only provide an epilogue for the story via co-op gameplay; it's going to revive photographer and star of the first "Dead Rising" Frank West, who will be carrying his camera.

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Infinity Blade

When I heard that Epic was bringing the first Unreal engine-powered game to iOS devices, my curiosity was definitely piqued. Then, after messing around with the "Epic Citadel" tech demo and seeing what they were able to pull off, I was downright excited. The best surprise, though, was that Chair Entertainment, the team behind "Shadow Complex," would be helping the project. That project is "Infinity Blade," and we'll be playing it on December 9.

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Xbox Live TV

Electronic Arts respects how important license-based games once were to its rise a publisher, but EA Games label president Frank Gibeau believes that success stories of critically acclaimed movie-based titles are "dead like the dinosaur." Discussing the James Bond franchise specifically, which didn't do any favors for Bizarre Creations this year, he expressed no regret over the license's departure from EA and believes that original IP development is a much better alternative.

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Xbox

The ESPN channel wasn't only big television-related news to swirl around Xbox Live this year. Word of potential TV expansions for Microsoft's service surfaced after a reported failed attempt to woo Conan O'Brien. Microsoft apparently hasn't given up yet, though, and they may actually be looking to compete with Google TV, Apple TV and Netflix.

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Sonic the Hedgehog 4

Sad to say that "Sonic 4" wasn't exactly the hedgehog revival Sega was hoping for. The game was always pitched as a return to classic Sonic-style gameplay, but an overhaul of the game's physics engine resulted in a lot of unhappy fans. Toss in a lack of, well, speed, and you realize that Team Sonic has its work cut out for it in "Episode 2." The folks over at Nintendo Power spoke with the game's producer, Takashi Iizuka (transcribed by Aeropause) about some of these issues.

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