Home
Home
  • Home
  • Video Features
      • Event Coverage
      • View All
      • C2E2 2012
      • WonderCon 2012
      • Toy Fair 2012
      • CES 2012
      • New York Comic Con
      • San Diego Comic-Con
      • Studio Tours
      • View All
      • Radical Publishing
      • Aspen Comics
      • Top Cow
      • Mike Mignola
      • Jen Wang
      • Animation
      • Green Lantern: The Animated Series
      • The Legend of Korra
      • Superman vs. The Elite
      • ThunderCats
      • Transformers Prime
      • Ultimate Spider-Man
      • Young Justice
  • News
      • Geek News
      • Latest Posts
      • Comic Books
      • Video Games
      • Animation
      • Tech
      • Toys
      • Hobby Gaming
      • TV
      • Movies
  • Comics
      • Full Issues
      • View All
      • MTV Comics
      • MTV Geek Exclusives
      • Activate
      • Aspen
      • Creator Owned
      • Dynamite
      • Image
      • Oni Press
      • Comic Previews
      • View All
      • Archie
      • Archaia
      • Aspen
      • BOOM!
      • Dark Horse
      • DC Comics
      • Drawn and Quarterly
      • Dynamite
      • Fantagraphics
      • First Second
      • Heavy Metal
      • IDW
      • Image Comics
      • Marvel Comics
      • Radical
      • Valiant
  • Video Games
      • GameTrailers
      • Latest Trailers
      • Borderlands 2
      • Call of Duty: Black Ops II
      • Max Payne 3
      • Assassin's Creed III
      • Batman: Arkham City
  • Community
      • Geek Community
      • Register
      • Twitter
      • Facebook
      • Tumblr
MTV Multiplayer
MTV Multiplayer

Search Posts

Top Categories

  • 3DS / DS
  • Android
  • iPhone / iPad
  • Kinect
  • Mac
  • NGP
  • PC
  • PS Vita
  • PS3
  • PSP
  • Tech
  • vita
  • Wii
  • Wii U
  • Xbox 360

'Dead Rising 2: Case Zero' Sets A New Standard For Publishers

Posted 9/1/10 11:59 am EST by Russ Frushtick in Features, Xbox 360


Dead Rising 2 Case Zero

"Dead Rising 2: Case Zero" is a risky experiment for Capcom. It's a significant chunk of game being sold for a paltry $5 price, and yet I believe it will pay off big in the end. I realize there's a portion of the gaming community who thinks that this heralds a new age of for-pay demos, but "Case Zero" is much more than a demo and is likely to result it more people picking up "Dead Rising 2" when it comes out at the end of September. Other publishers take note, here's what Capcom did right:

Content That's Not In the Full Game

"Case Zero" features a location which won't appear in the full "Dead Rising 2." Still Creek may be a tiny rural town with only a handful of shops but it's completely unlike any of the environments of the full game. It's also a major shift from the location of the first game, giving the whole experience a very new feel.

If, for example, Capcom had set "Case Zero" in one of the casinos of Fortune City, people would've felt ripped off, asking why it wasn't just included in the full game. Still Creek might have appeared in a cutscene in the full game, but no one would expect Capcom to make it a full, playable region. As a separate, downloadable chapter, though, it makes total sense.

The Gameplay Isn't Watered Down

While there are a lot of features that aren't included in "Dead Rising 2: Case Zero," like co-op and the full list of "Dead Rising 2" combo weapons, most of the gameplay is present and accounted for. Saving survivors, picking up random weapons, changing into crazy costumes, building combo weapons, it's all there. It feels like a full experience, even if it's really just hinting at what the full game offers.

The Price Is Just Right

"Dead Rising 2: Case Zero" is worth more than five bucks. But Capcom's main goal wasn't to cash-in here, it was to get as many people playing the prologue as possible. The more people that play it, the more likely to head out and pick up the full game. For Capcom, the money they may lose from underpricing "Case Zero" is clearly worth the money they gain from people picking up the $60 full release.

Carrying Progress Over, Achievements

Capcom is allowing players to bring some of the progress they make in "Case Zero" over to the full version of "Dead Rising 2." You can earn up to 5 experience levels, a handful of cash and a half-dozen combo cards for use in the main game. Given that the first few levels of "Dead Rising," when you're a puny nobody running around at sloth-speed, is generally the least fun part of the game, the head start is much appreciated.

And, in addition, "Case Zero" has 12 unlockable achievements, totally separate from the main game. Because who doesn't like achievements?

Publishers: Do What Capcom Did

Capcom nailed for-pay, pre-release content right on the nose with "Dead Rising 2: Case Zero." It encourages new buyers of the full game while offering enough value, even if you're only going to play the downloadable prequel. That's bad news for publishers, who should realize that this is the sort of standard gamers will expect for pre-release content in the future. Time to step it up!

Tags capcom, dead rising, dead rising 2, dead rising 2: case zero

Comments

Blogroll

  • AddictingGames
  • Destructoid
  • GoNintendo
  • Joystiq
  • Kotaku
  • MTV Geek!
  • Technotainment
  • Wired GameLife
MTV Logo:
MUSIC SHOWS NEWS MOVIES FULL EPISODES TV SCHEDULE MUSIC VIDEOS MOVIE TRAILERS BROWSE ARTISTS A-Z RADIO ONLINE GAMES MOBILE DOWNLOAD MTV DIRECT
SPONSORS
AD: