Posted 2/14/12
Posted 2/14/12
Posted 2/14/12
Posted 2/14/12
Posted 2/14/12
Posted 3/23/10 6:38 pm ET by Russ Frushtick in PC, Video
When dealing with the enormity that is the "Star Wars" franchise, a lot can go wrong. Thankfully BioWare seems to have things well in-hand, as least when it comes to their prequel timeline and the "Old Republic" series of games. But LucasArts is always there to lend a helping hand if there's ever a question on what they can and can't do.
For example, here's rule number one for making a "Star Wars" game set before the movies, as told by Ray Muzyka and Greg Zeschuk, the co-founders of BioWare:
Greg: They had very specific rules for us when we started the original 'Star Wars: Knights of the Old Republic.' 'Don't blow anything up we'll use later.' We've been sticking to that, that's good advice.
Ray: Any planets in the movies, you can't blow 'em up. Seriously, that's actually one of the things that we got early on. So it's a very collaborative arrangement and that's really the only way to describe it. It's like a lot of communication, a lot of partnership, and we get great ideas. It's very much a co-production kind of process, and the team in Austin, we like working with our friends at LucasArts very much.
So if you happen to find yourself playing a mission on Alderaan in "The Old Repubic," you can feel safe that the planet won't implode at a moment's notice. Unfortunately the same goes for Naboo.
Posted 2/2/12
Posted 12/21/11
Posted 12/10/11
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