Just because Disney and Junction Point decided to make "Epic Mickey" exclusive to the Wii doesn't mean they might not change their minds and take it to other systems in the future. A multiplatform approach had been considered before Warren Spector convinced Disney to avoid the 360 and PS3, and as of right now that's still the official plan. After the initial launch, however, anything is possible.
"We have a very large audience base that has Wiis in their home", Disney exec Steve Wadsworth explained out at DICE 2010, according to Gamasutra. "That's not to say that we won't go to other platforms [in the future]."
Both Wadsworth and Disney Interactive Media Group exec Graham Hopper, to whom Spector originally pitched his one-console strategy, sounded confident in their Wii-only decision, but Hopper alluded to an alternate scenario that might have taken place if Project Natal and Sony's PS3 motion controller were already on the market.
"If we started it six months ago we would have potentially thought differently about it," Hopper said. He emphasized that the "ink and paint mechanic" central to "Epic Mickey" made sense for the Wii's interface.
This news probably isn't worth holding out on the Wii edition over, but from a missed opportunities standpoint, it's notable that Microsoft and Sony's late entrances to motion-centered control systems may have cost them this major Disney title.
Do you agree with Disney and Junction Point's plan to Wii-exclusive with "Epic Mickey"? Should they reconsider other consoles? Share your thoughts in the comment section below.