"Alan Wake" got some heavy inspiration from "Lost," and much like its muse, the game will be gravitating toward TV sets when it comes out as soon as this May. Though a PC edition may have been in the cards at one time, Microsoft has now shut down any such expectations in favor of focusing on their console.
"Some games are more suited for the intimacy of the PC, and others are best played from the couch in front of a larger TV screen," a Microsoft spokesperson told Strategy Informer. "We ultimately realised that the most compelling way to experience 'Alan Wake' was on the Xbox 360 platform, so we focused on making it an Xbox 360 exclusive."
The word "exclusive" should remove all doubt there, and the company emphasized that the choice came about because the game wouldn't provide the experience they wanted to achieve on a PC.
"Both Microsoft and Remedy have long histories in PC game development," the statement read. "This decision was about matching this specific game to the right platform."
The justification given sounds reasonable for two-room gamers, but with TV episode streaming becoming widespread these days, I don't know that I would be too taken aback by the differences in presentation. Also, for those of us whose 360's share a monitor with our PC's, "Alan Wake" will probably look the same in the end anyway.
Would rather "Alan Wake" came out for both the 360 and PC? Do you think it's better suited for console play? Share your reactions in the comment section below.