Posted 2/15/12
Posted 2/15/12
Posted 2/15/12
Posted 2/15/12
Posted 2/15/12
Posted 12/7/09 2:32 pm ET by Russ Frushtick in News, PS3, Xbox 360

Tony Hawk tried something new this year with his annual skateboarding game. "Tony Hawk: Ride" introduced a physical skateboard controller, which you actually have to stand on and interact with in order to play the game. We found it, well, not fun, in our review of "Tony Hawk: Ride", and the sub-50 MetaCritic average seems to agree. Hawk, however, isn't convinced that his game isn't fun, and is willing to talk about why everyone seems to have it wrong.
Speaking to The Sudbury Star (the best source I'll have all day), Tony Hawk said this regarding all of the complaints that the board lacks sensitivity:
"I don't agree with people who say the board's not responsive. I think that [critics] just not giving it a fair shake. And I think a lot of them came into it with an attitude that it's going to suck."
While that may be true, based a so-so appearance at E3, I can say for certain that reviewers love to be proven wrong. When a game comes out that's way better than expectations, it generally helps the review score. Unfortunately when a game meets already low expectations, there's not a whole lot that can be done. Such was the case with "Ride," an expensive, clumsy release that felt like more of a step back than a step forward.
Posted 2/2/12
Posted 12/21/11
Posted 12/10/11
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