Posted 1/27/12
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Posted 9/16/09 6:00 pm ET by Russ Frushtick in 3DS / DS, Game Plan, PS3, Video, Wii, Xbox 360
Posted 9/16/09 3:30 pm ET by Russ Frushtick in Features, PC, PS3, Xbox 360

Yesterday we took a look at The Hunter, the equivalent of a sniper class in "Borderlands." Today we'll examine The Siren, who plays a bit more like a rogue.
Posted 9/16/09 2:00 pm ET by Russ Frushtick in Previews, Xbox 360

The next and (presumably) final piece of add-on content for "Grand Theft Auto 4" is coming at the end of October. "Grand Theft Auto: The Ballad of Gay Tony" gives players a widely different point of view on Liberty City, revealing the glitzy high life, as opposed to the grime of "GTA 4" and "The Lost and the Damned." The episode will be available as downloadable content over Xbox Live, or folks can buy "GTA: Episodes from Liberty City" as a disc, which includes the content from "The Ballad of Gay Tony" and "The Lost and the Damned" (but not the content from "Grand Theft Auto 4").
Posted 9/16/09 1:00 pm ET by Russ Frushtick in Reviews, iPhone / iPad
Kicking off a new weekly feature today. Similar to "Game Plan," I'll be calling out three solid iPhone gaming picks each week, which will hopefully help you navigate the overwhelming landscape that is the App Store. And we're off!

Since the first Scooby-Doo video game was released in 1986, Mystery Inc. has seen its fair share of releases, including three in the previous console generation. I fear that it may devalue my credibility of being a fan of the series, but I must admit that I have never played, seen, or heard about any of them, until earlier this week where I was shown a preview of the next Scooby-Doo game “Scooby-Doo First Frights” for the Wii and Playstation 2 (there’s also a DS version, but it wasn’t shown).
During this demo it was brought to my attention that that this game continued in the tradition of the last few releases, as well as the original cartoon, by including something that very few video games have, a laugh track; the prerecorded laughter of a studio audience.
Posted 9/16/09 10:26 am ET by Brian Warmoth in News, PC, PS3, Xbox 360

If you've ever considered yourself to be one of the great innovators of gameplay in first-person shooters, "Call of Duty: Modern Warfare 2" appears to have integrated a status system meant to reward you. Whether your strategy involves only killing your enemies with one specific weapon or sticking to getting your kills through a personally crafted routine, the team at Infinity Ward has implemented a new way to turn your eccentricities into badges of honor.
Posted 9/16/09 9:00 am ET by Brian Warmoth in News, PC, PS3, Xbox 360

"Call of Duty: Modern Warfare 2" multiplayer gameplay began to take shape last night at Activision and Infinity Ward's press event in Los Angeles. In addition to a new Xbox 360 bundle, the feature presentation included a look at how kill streaks will operate as players mow through one another and unlock new bonus abilities. Though elements of the kill streak system remain intact from "Call of Duty 4," November's release will build on the franchise's multiplayer mode.
Posted 9/16/09 3:16 am ET by Brian Warmoth in News, PC, PS3, Xbox 360

Xbox Live's Major Nelson teamed up with Infinity Ward to unload a bundle of "Call of Duty: Modern Warfare 2" reveals Wednesday night in Los Angeles, including hardware and multiplayer gameplay news for November's new chapter in the massively successful franchise. Infinity Ward's lead multiplayer designer Todd Alderman and community manager Robert Bowling explained the new additions, including call signs and added kill streak functionality, while Nelson (whose real name is Larry Hryb) broke down the details on the Xbox 360 "Modern Warfare 2" Special Edition Console, which became available for pre-sale that night for $399.
Posted 9/15/09 6:00 pm ET by John Constantine in News

Bobby Kotick, Activision Blizzard CEO and one of the more quotable executives in the gaming industry, is always coming up with new ways to sell consumers a plastic guitar. Plastic guitars have been very good to Activision in the past five years.
So good, in fact, that the “Guitar Hero” franchise almost single handedly made Activision the most successful game publisher on the planet. With sales on the decline, it’s high time they spice up the line to keep it profitable. Branching out with “DJ Hero”’s a start. The next step is cutting out those pesky console holders and their licensing fees.
Posted 9/15/09 5:45 pm ET by Russ Frushtick in 3DS / DS, PS3, PSP, Reviews, Wii, Xbox 360
"Marvel Ultimate Alliance 2" is the most polished and enjoyable game the franchise has seen so far (including the "X-Men Legends" titles), but does it do enough to elevate itself in the increasingly crowded holiday marketplace?
The Basics
Set during the Civil War storyline, "Marvel Ultimate Alliance 2" sees the Marvel super hero community suffer a rift. Apparently there's some disagreement over whether super heroes should be forced to register with the government. The pro-registration heroes, led by Iron Man, end up going to war with the anti-registration heroes, led by Captain America, and in the end, it's the world's population that suffers.
Posted 12/21/11
Posted 12/10/11
Posted 12/5/11