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Posted 9/21/09 5:00 pm ET by Brian Warmoth in News, PS3, Wii, Xbox 360

This year's Tokyo Game Show should be fun to watch, with motion controllers for both the Xbox 360 and Playstation 3 expected to be out on display. When asked about their impact on gaming, though, Square Enix's head exec played down their importance and predicted that not only would such controls become standard, but that Nintendo's Wii would upgrade itself for 2011.
Posted 9/21/09 2:30 pm ET by Brian Warmoth in News, Xbox 360

Game release delays are nothing unusual, but Ubisoft's "Splinter Cell: Conviction," once tagged to debut in 2007, now occupies a calendar slot in the first quarter of 2010. The recession and recent console price drops have both impacted the marketplace, and publishers are hoping that the latter will have a positive effect going into the new year. But even with that extra help, Ubisoft's head expects that some games my drift further into the future.
Posted 9/21/09 1:00 pm ET by Russ Frushtick in 3DS / DS, Exclusives, News

Even though "Professor Layton and the Diabolical Box" is out in the wild, Nintendo isn't giving up on bringing the puzzles to the masses. As a means of promoting the game, they'll be sending a representative dressed up as the one and only puzzle professor, to cities across the country.
Posted 9/21/09 12:00 pm ET by Russ Frushtick in News, PC, PS3, Xbox 360

In a class trip to Raytheon, a multi-national defense contractor, students were given the reins of the latest unmanned aerial vehicles. Well, simulations of them, at least, but the real thing basically works the same way...except with more death and destruction at the other end.
In an interview with Vice Magazine, the chief engineer for advanced concepts at Raytheon said that, because of the enormous expense of pilot error (each crashed UAV costs $20 million), they're working on making the system much more intuitive. "If you've played 'Call of Duty' or 'Gears of War,' then this should all feel pretty intuitive."
Posted 9/21/09 11:00 am ET by Brian Warmoth in News, Xbox 360

Director Neill Blomkamp credited the "Halo" movie's collapse with his ability to focus on "District 9," but he still harbors a unique appreciation for Master Chief. Speaking candidly about his reluctance to return to a "Halo" film if it ever gets resurrected, Blomkamp called the game's hero a symbol for our time.

It's not every day that a new "Halo" game comes out. The phenomenal popularity of Microsoft's banner franchise is only matched by the unending hype leading up to each release. But "Halo 3: ODST" is definitely a step in a different direction for the series. Are the changes enough to turn "Halo" fans into "Gears" heads? I went ahead and played through the game to find out.
Posted 9/18/09 6:15 pm ET by Brian Warmoth in News, PS3

Major Nelson sounded pretty excited when he and Infinity Ward announced the Xbox 360's "Call of Duty: Modern Warfare 2" bundle this week. That same joy doesn't sound like it's waiting for the PS3, however, as both Activision and Sony have reportedly denied plans to package a similar box for the 360's main competitor.

Blizzard Entertainment may have charged $125 at the door for its 20,000 attendees this year at BlizzCon in Anaheim, but even that price point may not be enough to make the show alone profitable for the company. The event became a merchandise mover and brought in pay-per-view revenue through DirecTV in 2009, but the company admits that the show isn't profitable by itself.
Posted 9/18/09 5:00 pm ET by Brian Warmoth in News, PC, PS3, Xbox 360

"Bioshock 2" will confront high expectations when the combination sequel/prequel finally reveals itself, and the follow-up to 2007's popular Game of the Year choice now has a global street date. Tagged for the Xbox 360, PlayStation3 and PC, the the title's official day of release has been set for February 9.
Posted 9/18/09 2:45 pm ET by Russ Frushtick in Interviews, PC

Without context, "Time FCUK" (pronounced "Time F**k"), is a mind-bending platformer where you try to get your simple avatar to a teleporter by warping space time. The puzzles get increasingly more devious and new elements are continuously added throughout the main game, introducing gravity-changing arrows and portals. Again, taken on its own, it's a very clever puzzle/platformer. But add in the twisted and entertaining mind of Edmund McMillen (an indie mainstay who has worked on titles like "Gish," "Aether," "Spewer," and "Braid,") and the game hits on another level all together. A darker, creepier, more unnerving level.
Posted 12/21/11
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