
Gotta love developers. Unlike straight-laced PR people, developers are willing to come right out and say what's on their minds. So when folks complained about framerate issues and quality issues with the WiiWare version of "Tales of Monkey Island: Launch of the Screaming Narwhal," one of the developers was more than happy to respond in the game's official forums:
"The voices and textures are the way they are because we're limited to 40 megs for WiiWare titles. The PC versions of our games are usually 150+ megs, and most modern games range anywhere from 1-10 gigabytes or more. Talk to Nintendo about this one."
The developer, whose user name is Yare, doesn't stop there:
"Frame rate issues will probably get sorted out eventually, but keep in mind that the Wii is just not a powerful console. An iPhone is much more powerful than a Wii, even."
Ouch, that seems kinda harsh, don't it? I mean, we've heard that the Wii is just two GameCubes taped together, but surely that's gotta beat out a phone, right? Erm...maybe not.