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'Worms 2: Armageddon' Final Look

Posted 7/2/09 2:33 pm EST by Russ Frushtick in Reviews, Xbox 360


"Worms 2: Armageddon" follows in the long tradition of "Worms" games that have been coming out for nearly 15 years now. It's a 2D, turn-based strategy game where you control a team of cartoon worms armed to the teeth with grenades, rocket launchers and exploding sheep. The simple, almost-cute graphics hide a devious interior, though, as "Worms 2" is incredibly deep and sophisticated from a strategy standpoint.

The Highs

Team Customization
Apart from naming your team of four worms, "Worms 2: Armageddon" adds many additional layers of customization. You can pick from sound banks to change your worms' voices, hats/colors to change their looks and graves to change their final resting places. The number of options means you can make a team based just about any pop culture reference you can think of. An "Ender's Game" themed squadron with space helmets? Yes please!

Online Play
"Worms" has always been a multiplayer-centric franchise, and "Worms 2" is no different. The number of options and modes that the devs poured on here is admirable, and touches like avatar support (they cry when you're losing, for example) give your opponent a bit more personality. I never had any problems connecting to games, and thanks to the rabid fanbase you'll never want for a challenger.

The Arsenal
The number of weapons and items they've tossed into this game is large enough that you really have to be a snob to come away disappointed. Every favorite, from the Holy Hand Grenade to the Super Sheep to the Concrete Donkey, is represented with vigor. And relatively new additions (like the lightning bolt to revive dead worms and the sentry gun to limit movements) add interesting tactics to the game.

The Lows

The Learning Curve
While the game offers a semi-lengthy solo campaign to ease you into the intricacies of "Worms," if you're new to the franchise and you hop right online, you'll probably be decimated. "Worms 2" is a game of precision and planning, and if you have neither, you're going to be boned.

Final Word
Team 17 could've very easily sold "Worms 2: Armageddon" for 15 or even 20 bucks. At 10 it's an absolute steal and will please strategy fans the world over.

Tags team 17, worms, worms 2: armageddon

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