Posted 2/14/12
Posted 2/14/12
Posted 2/14/12
Posted 2/14/12
Posted 2/14/12
Posted 7/2/09 4:30 pm ET by Russ Frushtick in News, PC

The death knight quickly became one of the most popular classes in "World of WarCraft" at the launch of the latest expansion pack, "Wrath of the Lich King." Not really a shock, since they were the first character class to be added since the launch of "WoW," but now it seems their popularity has gotten the better of them. The next patch (currently on test servers) will give death knights a bit of a kick in the pants, balancing them to be a bit more on the level with the other classes.
The issue, it seems, is that death knight tanks are way more effective than they should be, making them a must-have in raids, and making them more durable than classes designed specifically to tank, like warriors. And, when that happens, changes are usually on the horizon.
In this case death knight tanks are gonna be looking at longer cooldown times, according to a recent Blizzard Q&A:
"We wanted to make the cooldowns the unique part of death knight tanking, and we haven’t given up on that design, but it has also turned out that having lots of powerful cooldowns is just an extremely potent way to tank. Many of the Naxx and Ulduar bosses were dangerous from predictable blasts of damage on cooldowns longer than the death knight ones. Plus the cooldowns could be used to survive just a bit longer. When the other tanks could survive two hits, the death knight could survive three. It’s entirely possible you’ll see Icebound Fortitude on a two-minute timer in the 3.2 patch."
You can read the rest of the Q&A here. Having played "WoW" for about a year (this was way back in like 2005, when the level cap was still a patry 60), I know that these patches can sting. Just keep reminding yourself that it's for the good of the world. Of WarCraft.
Posted 2/2/12
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