Posted 2/14/12
Posted 2/14/12
Posted 2/14/12
Posted 2/14/12
Posted 2/14/12
Posted 6/12/09 1:09 pm ET by Russ Frushtick in Op-Ed, PS3, Xbox 360

The best part of "Red Faction: Guerrilla" (which I'm playing catch-up on, since I missed its release while I was out at E3) is the destruction system. But that's what everyone's talking about! I wanted to discuss something a bit different: Infinite sprint.
Yes, "Red Faction: Guerrilla" features infinite sprint. You can run at a pretty good clip for as long as you want, with the only penalty being that you can't fire while sprinting. It's a feature that should be included into every open world game from hereon out, including "GTA."
The inclusion of infinite sprint really goes to show how much the developers were trying to develop for the player, not for themselves. At it's heart, "Red Faction: Guerrilla" is a fun action game, not a Martian space drama. While the story is interesting, the meat of the game lies with getting somewhere, blowing stuff up and then going somewhere else to find more stuff to blow up. The developers took great strides to take the "work" out of exploring their world (fast travel, which you unlock later, helps this as well), even if it breaks some of the realism factor.
I'm not saying developers shouldn't take steps to impede the players' abilities, but when the need for realism makes the game less fun and doesn't serve the story in any way, why put it in there?
Posted 2/2/12
Posted 12/21/11
Posted 12/10/11
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