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Bill Roper, a key figure in the making of the "Diablo" franchise, commented on the game's colorful new art direction, saying "as a player it just didn't really ring with 'Diablo.'"
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Reigniting the "Diablo 3" art controversy that blew up last summer, VideoGamer.com ran an interview with industry veteran Bill Roper, who played a key role in the "Diablo" series. Now design director at Cryptic Studios working on superhero MMO "Champions Online," Roper answered questions regarding the new, colorful art style of "Diablo 3":
"I think that one of the things that we always tried to get across was that Diablo was Gothic fantasy and I think there was just a need that was put in there from the visuals that I didn't necessarily get. I got it from the architecture and to a degree from the character design but not the feeling of the world. I can't say that I dislike it. I didn't look at it and go, oh my God that's horrible. But I looked at it and went, it's not really... to me as a player it just didn't really ring with Diablo."
Roper goes on to say how he liked how "Diablo"'s old art style because it was different from Blizzard's other franchises, though it makes "complete sense" why the Irvine studio went in the new colorful direction.
Diablo 3: What Bill Roper thinks [VideoGamer.com]
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