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"If we'd spent several months [making our game] we’d be less happy," an Xbox 360 Community Games Developer tells former MTV Multiplayer reporter Patrick Klepek. Head over to his piece in Gamasutra to check out some Key Lessons Learned by the Community Games developers who have just discovered how their games have sold -- and are feeling some pain over it.


During his GDC presentation last week, former 'WoW' game director Jeff Kaplan ranted about "medium envy" and how games shouldn't try to be more than what they are: entertainment. Read more...

The first part of my GDC Chain Interview ended on a cliffhanger: Sucker Punch's Brian Fleming asking me to ask "Brutal Legend" mastermind Tim Schafer what his favorite tentacle was -- and why. Let's pick it up there and wind our way toward Reggie Fils-Aime. Read more...

Which Midway developer is delivering fatalities in Facebook? Find out.
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Just because the game's good doesn't mean its box art is. See which boxes should get left on the shelf. Read more...

The numbers behind the PS2 and PSOne's price drops to $99 are radically different -- and show how the machine's 10-year-cycles have been nothing alike. Read more...

Ray Muzyka and Greg Zeschuk answered MTV Multiplayer readers' questions and told us about what they're changing in "Mass Effect 2," BioWare's future and how they like to keep players gasping. Read more...

I got a strange mailing from Capcom yesterday.

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The developers behind "Fable II" tried letting players whistle to their dog -- but dropped the feature. Read more...

While playing "Far Cry 2" last night, my mind was wandering. This can happen easily, because "Far Cry 2," though it is a first-person shooter, is a relaxed game. There's a lot of driving through countryside. Driving through countryside = time to think. Read more...