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Posted 2/11/09 6:45 pm ET by Stephen Totilo in Ken Levine, Killzone 2, New York Comicon 2009, PS3, Todd Howard, Todd Howard and Ken Levine Panel, Video, bioshock, fallout 3
Remember how so many reviewers said that "Killzone 2" didn't have much in its single-player campaign that was new? And remember how people couldn't agree if that was a problem or not? At last week's Comic-Con panel, N'Gai Croal and I asked 2K Boston's Ken Levine ("BioShock") and Bethesda Softworks' Todd Howard ("Fallout 3") all about that and the disputable value of "newness."
(This is the second of a daily series of posts showing clips from last week’s New York Comic-Con panel — click the jump if the two clips in today’s post don’t play back-to-back.)
Segment 1 (same content as above, part one)
Segment 2 (same content as above, part two)
(Videos not viewable by users logging in from Canada or the U.K.)
Related Posts:
Ken Levine, Todd Howard On How To Build A Better Game Ending [video]
‘Killzone 2′ - It May Look Too Good (A Review, Of Sorts)
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