It's hard not to think about the next "Fallout" game, and while Bethesda is quiet about "Fallout 4," they've said they intend to make more "Fallout" games, so we asked the company to name their biggest lessons learned from making "Fallout 3."
"Fallout 4" is coming eventually.
The massive success of "Fallout 3," combined with previous statements from Bethesda Softworks that they intended to produce multiple "Fallout" games support this. It's simply a matter of when "Fallout 4" will show up.
But as Bethesda finishes up work on the downloadable content packages coming to "Fallout 3," we can't help but wonder what's coming in "Fallout 4."
As part of an e-mail interview with "Fallout 3" executive producer Todd Howard, we asked him what he's learned from making "Fallout 3" that will carry into "Fallout 4." His answer was short, sweet and told us nothing.
"Greatest lesson? Don’t let the game end, and don’t have a level cap," said Howard.
Chances are that's about as much as we're going to hear about "Fallout 4" for a long time. That won't stop us from speculating. What do you want?
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