The "Skate" team knows they have a good thing going with their control scheme. It's not changing much in "Skate 2."
But like many developers, they don't like playing with the same mechanic over and over. Gamers have already fallen in love with "Skate"'s approach, though, so there's a problem.
At last week's press event for "Skae 2," the series' associate producer of environments Shaun Laker told me several times that EA has no plans to mess with the fundamentals of the "Skate" controls for the sequel, but they have found a way to play around with tradition: other versions of "Skate."
"Maybe that's a chance for us to try new things," he said. "We don't want to mess with the audience that is [playing] 'Skate', right? But then we get games like 'Skate' for the DS. You can do those new things, you can take those risks. I don't want to say risks -- but educated guesses. [laughs]"
That's right, DS owners. You're the guinea pigs.
"Skate 2" arrives on Xbox 360 and PlayStation 3 on January 20.
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