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Developer: Harmonix Wanted Arcade 'Frequency,' 'Amplitude'

Posted 12/10/08 7:00 pm EST by Patrick Klepek in guitar hero, harmonix, Music Games


"Guitar Hero Arcade" is not the first time arcade developer Raw Thrills had been asked to work on a Harmonix property.

When Harmonix was showing the first demos of "Guitar Hero," Raw Thrills VP Andrew Eloff was approached by Harmonix CEO Alex Rigopulos.

Rigopulos wanted Eloff to look at the studio's earlier music games for arcade consideration.

"Alex took me over to his suite and he showed me the 'Guitar Hero' game," recalled Eloff during a phone interview last Friday about "Guitar Hero Arcade." "Because they wanted to pitch us on [their PS2 music games] 'FreQuency' and 'Amplitude.' They kept saying 'You've gotta make 'Frequency' for the arcade!' It's like, yeaaah, you know, I don't know. We like 'Frequency' a lot. It's a neat game and stuff and everybody over here loves it and we love to play it, but we were just like ehhh."

Little did Eloff know that a few years later, he would be transforming a sequel to a Harmonix game into an arcade -- except this time, Harmonix wouldn't be involved.

An MTV spokesperson declined to comment on Harmonix's past arcade plans.

Would you have played a "Frequency" arcade game?

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