All day long we're presenting Patrick Klepek's favorite games of last week's Nintendo of America media summit.
Didn't I already rave about this one?
Yep, but at Nintendo's event last week, Electronic Arts had an updated "Henry Hatsworth in the Puzzling Adventure."
EA handed me the cart and told me to go wild. They'd powered up the main character with a near-unbeatable amount of hearts, but this time pitted me against a boss character. The last time I went up against a "Henry Hartsworth" boss, I crashed the game.
Not this time. I was fighting an evil female graveyard creature who was upset because I'd just turned down her advances. Fighting bosses is where the dual-screen nature of "Henry Hatsworth"'s gameplay shines.
To swiftly defeat bosses, you need to make the two screens work hand-in-hand. For example, as you line up a shot at the boss on the platforming screen -- fired using the B button -- you'll want to switch to the puzzle section, as the bullet's in mid-flight. Why? Because solving a few puzzles on the other screen will power up the bullets before they reach their destination.
EA seems really happy with "Henry Hatsworth" so far. They should be. You'll be able to find out what I mean when the game drops in early 2009.

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