All day long we're presenting Patrick Klepek's favorite games of last week's Nintendo of America media summit.
There were very few genuine surprises at Nintendo of America's event. "Cave Story," however, was one of them.
I've heard of "Cave Story" before -- but never played it.
Before touching the in-development WiiWare version -- much of the revised artwork isn't there -- all I knew about "Cave Story" was its legacy as an Internet indie sensation.
Now, I understand why everyone loves "Cave Story." It's a fantastically interesting throwback in sound, design and style to gaming's past (try telling that to "Mega Man 9") developed with a modern eye. Hardcore fans who have felt neglected on the Wii, "Cave Story" is the experience you've been looking for. It was initially described to me as "Metroid"-like and that's a very apt description.
I just still can't believe only one person developed the original version, but it's encouraging that one man's labor of love will soon become something more.
Plus, GoNintendo's Kevn Cassidy told me it's the only game that made him cry.
No game has ever made me pull out the waterworks. I wonder if "Cave Story" could change that. "Cave Story" should arrive before the end of 2008.

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