One of the problems with playing games early is you're often seeing them in loud environments.
That's been true for every time I'd played new Wii game "de Blob." Because of that, I never experienced the game's music. That music has quickly become one of my favorite parts of the released game, now that I'm playing it at home.
"de Blob" doesn't just have an eccentric, varied soundtrack to match its splashy visuals. The music is interactive and changes on-the-fly while you play, altering styles based on player preference.
At the start of each stage, "de Blob" asks you to choose which style of music you'd like to listen to. There are several styles (i.e. Unstoppable, Funky, Blissful, etc), with secretly many locked away.
Let's say you choose one full of guitar. As you start coloring the world, your work will introduce new elements to the music. A small guitar solo here, a trombone blast there. It all blends so seamlessly in to the backdrop that you almost wouldn't notice you're causing those changes unless someone told you.
It's all very cool, and adds another layer of adorable charm to "de Blob." And if my words didn't quite convey what I'm talking about, check out this video at IGN.
But here's a question -- what's with Wii games going out of their way musically? "Mushroom Men," another Wii exclusive, also has interactive music. Is there something about the Wii that inspires the musicians at developers?
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