"Mega Man 9" is really, really hard. As I argued yesterday, it's designed like that.
If you're not a hardcore "Mega Man" player, yet still want to join in on the old-school fun, there's something to keep in mind: remember you can buy items.
Stores with purchasable items were not introduce into the "Mega Man" series until much later, but it's a concept that's been kept in "Mega Man 9" for good reason. Within the store, you can swap screws you have picked up for such useful items as:
* Mystery Tank -- Refills all of Mega Man's energy and weapon energy
* Guard -- When used, you only take one-half the damage in that stage
* Spike Guardian -- Protects Mega Man from touching a spike
* Beat Call -- Saves you from falling in a hole
* Eddie Call -- Brings Meg Man a useful item
Most of the items are available for a one-time use, but when combined with one another, can help reduce the difficult of a particularly challenging stage. You'll need to spend time collecting enough screws to play with all of them.
If you want to lower the difficulty curve in "Mega Man 9," it is possible -- you just have to work for it a bit.
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