If you've played the downloadable Xbox 360 and PlayStation 3 demo of "Star Wars: The Force Unleashed" you haven't experienced what the game is really like to play. Consider this a head's up from MTV Multiplayer, where we've played the full game, that the "SW:TFU" demo is a bit misleading.
The demo takes place in the game's second level, a Tie Fighter factory, and would have you think that you'll spend most of the game picking up crates and soldiers and throwing them a) into walls, b) at each other, or c) through windows into the vacuum of space.
That's not how you'll be playing the game a few levels later. At least, I highly doubt it.
In just a few levels, the game reveals itself to be more of a lightsaber-based brawler and less of physics-first playground. The lead character in "SW:TFU" is constantly gaining experience points which can be spent on added abilities, some of which are new button-combo-based attacks and some which are new Force-manipulating powers. The cost of those abilities led me -- and will lead most players, I think -- to developing my character's lightsaber attacks. Before long I was a master of combos, slashing, electrifying, tossing and chopping my enemies. I was seldom throwing any crates or any bodies anywhere.
I also used the "SW: TFU" physics system less because of the designers' decision to force my character to stand still while my guy hoisted and heaved things with the Force. I'd rather not stand him statue-still in front of an angry Rancor -- not even if he's trying to pelt the monster with small enemies while his feet are stuck on the floor. Rancors don't tolerate that strategy. They step on it.
So if the demo made you think that the game would feel like a "Star Wars" adventure that jacked "Half-Life 2"'s gravity gun, then you were misled.
If you somehow intuited that "The Force Unleashed" plays more like a "God of War" take on George Lucas' universe, then you're correct.
"Star Wars: The Force Unleashed" will be released for Xbox 360, PS3, Wii, PS2 and DS tomorrow.