Later today I'll have a longer post containing a trio of interviews I had with Silicon Knights developers about "Too Human." When I set the interviews up, I requested that SK founder and outspoken "Too Human" front man Denis Dyack not be among my interviewees.
I've interviewed Dyack about the game plenty already -- and so many of us have heard from him. What do other members of his studio think about "Too Human?"
But first: What do other members of Dyack's studio think about him?
All three developers provided the following answers about Dyack over e-mail...
Carman Dix, Art director of "Too Human":
Underneath, Denis is still that boy that genuinely loves video games with a passion.
Henry Sterchi, Director of design of "Too Human":
Denis is sincerely passionate about the quality of everything Silicon Knights does, and with that passion comes some of his outspokenness and desire to interact with the community. One of my favorite Denis stories is when we met to discuss "Eternal Darkness" when I was working at Nintendo. A few of us got together, went out for dinner, and then ended up at an arcade just playing games for hours while we talked about ideas. It was incredibly refreshing and exciting to see all of the passion he had about making games and still act like a gamer and have fun.
Steve Henifin, Audio director of "Too Human":
One of the things I like about Denis is that he is a tenacious person and he takes risks. I respect him for that, because I'm the same way. I never give up, and if you don't take risks you are never going to know your potential. I know that if it were not for Denis we wouldn't be having this conversation right now, because SK wouldn't exist.
***
Check back later to read comments from these three developers about "Too Human"'s controls, music, art direction and storied development history. Let's just say they don't quite agree with the way a lot of things have been covered...
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