In a short while (an hour or so?) I'll have a post filed about the new "Call of Duty: World At War" game shipping for all major consoles this fall. But first I must tell Multiplayer readers something I was told about myself during a recent demo of the game.
"You're MTV," the game's military adviser, lieutenant colonel Hank Keirsey, told me as I was settling in for a demo, "You're as hard as woodpecker's lips."
Would you like an explanation?
Sure you would...
Keirsey is an Army man. He greets you with a firm handshake, and he talks in the flat speedy tone of a man used to giving orders. He introduces himself as "Hank." His black polo shirt has a "Call of Duty" logo and his title: military advisor. He tells jokes, but his jokes don't sound like jokes unless you think about what he just said.
When I sat down on a couch to see the game I noted to Hank that the pattern of my shirt matched the pattern of the couch and that I was camouflaged. He told me that wasn't a coincidence: "That's intel."
When it started raining and thundering outside the window behind us he told me that the noise was a simulation of artillery fire, staged to make the game feel more authentic. When I noted that, speaking of intel, I had neglected to bring an umbrella, he told me: "You're MTV. You're as hard as woodpecker's lips. You walk through the rain."
And when I took the controller in hand to start playing the game, he told me how he was going to help make me feel like I was in real combat: "As you're playing, I'll punch you," he said. "At first it will be annoying. Then you'll realize I'm helping you."
Hank, thanks for the jokes. And thanks for not punching me.
In the next post I'll explain what Hank told me about the game and the theater of war upon which it's based.

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