There was a moment I knew "Mega Man 9" was the real deal.
Disappearing platforms less than five minutes into playing. I died multiple times in a row -- in the same spot. Miss, miss, miss, miss. Soon, the game over screen came up. Unfortunately, there were people behind me. I had to pass the controller.
I wanted to throw it at the wall. I wanted to smash the Wiimote into tiny, little bits. If I wasn't attempting to maintain my professionalism, I might have used profanities.
That, my friends, is old school, too hardcore 2D platform love. "Mega Man 9" doesn't appear to be forgiving, and that's just the way I like my "Mega Man" games.
It's telling when Capcom decides to show off two levels and one of them is chock full of disappearing platforms. The logic behind them is a little more reasonable than "Mega Man 1," but they're happily frustrating, all the same.
I can't wait to try more.

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