How ‘The Incredible Hulk’ Movie Is Like A Video Game - Boss Battles!

I may have a problem. Every time I go to the movies, I’m seeing video games.

This happened by accident when I saw “Indiana Jones and the Kingdom of the Crystal Skull,” but that wasn’t the case last night with “The Incredible Hulk.”

I watched the movie with the connection in mind. It didn’t take long to start connecting the dots.

By the second act, I had already identified “The Incredible Hulk”’s boss pattern.

The main villain in “The Incredible Hulk” is a pile of gamma-enhanced flesh named Abomination. He isn’t a random occurrence. The villain is planted within the story from the very beginning via Samuel Sterns Emil Blonsky. He’s assigned to take down Bruce Banner in pre-Hulk form. Expectedly, not knowing of the Hulk, he fails.

But that only drives Blonsky to come after Banner again and again and again and again. Doesn’t that sound like an annoyingly persistent video game boss? (If you’re not a gamer, a “boss” is the over-sized bad guy who you usually had to fight at the end of a video game level — and who often would come back for more.)

In the movie, Blonsky’s first “form” was an elite soldier. Banner bested him that round. In Blonsky’s second form, he’d been boosted with “super serum.” Despite his enhanced powers, Hulk had no problem tossing Blonsky to the side. There went round two.

“I’m ready for round three,” said Stern during the prelude to the final act. To fight Hulk, he had to become Hulk. And even though Hulk had bested in twice, Blonsky, ever the persistent baddy, became everything Banner was running away from.

Doesn’t that sound like an annoyingly persistent video game boss?

I can’t be the only gamer that’s rolled there eyes at fighting the same evil boss character over and over again in different forms. I put up with it in the “Mega Man” series because that was part of the formula. Same thing with “Castlevania.” But it’s not something I tend to appreciate in today’s games.

Yet that’s exactly how I felt as “The Incredible Hulk” moved toward its conclusion. To be fair, it didn’t detract from the fun or excitement. And there’s clearly a precedent in all those super-hero comics that feature the same villain coming back for more.

“The Incredible Hulk” was a great comic movie. Unlike “Indiana Jones,” however, I didn’t feel compelled to pick up a controller while the action occurred on screen. Maybe that’s because so much of the film relied on computer graphics — whereas “Indiana Jones” once relied entirely on practical special effects — that I simply sat back and enjoyed the ride.

There could be another reason, though.

“The Incredible Hulk” was penned by screenwriter Zak Penn. Game fans might recognize him. Penn is the same writer who devised the stories for video games based on the “X-Men,” “Fantastic Four,” and even a Wolverine-specific spin-off. Is it much coincidence that Penn’s movies would also feel like a video game?

According to IMDB, Penn is also attached to write the scripts for the upcoming “Captain America” and “The Avengers” films. His influence isn’t going anywhere.

The games industry hasn’t tapped Penn for a game in a few years, however. But maybe they don’t need to; his movies already feel like one.

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