Without New Levels, I’m Done Playing ‘Boom Blox’

I haven’t touched “Boom Blox” that much lately. For a few weeks there, it was easily one of my favorite Wii games yet, certainly the most fun to control.

But that’s stalled recently. No, I haven’t mastered all of the available challenges on the single-player side, but that’s not where “Boom Blox” really shined to begin with.

It was the multiplayer. Despite the game’s robust edit mode, “Boom Blox” doesn’t offer a particularly easy solution to download new puzzles. They have to be passed from person to person via friend codes, rather than retrieved from a central online destination.

Majesco’s “Blast Works” has found a way to sidestep the frustrations of Nintendo’s friend codes system to create a user generated content portal. “Boom Blox” doesn’t have that and desperately needs it — or Electronic Arts-sponsored downloadable content — but it sounds like a feature for a sequel.

Am I the only one who wants to play more “Boom Blox,” but has run out of content?

« Archived Comments (3)