Publishers have largely moved away from adapted versions of their high-tech games for Wii, but they still happen, such as this month’s “Alone in the Dark.”
“Alone in the Dark” doesn’t feel much like a game designed for Wii. That’s probably because it isn’t.
But for Wii-exclusive owners in search of survival horror before Tecmo delivers “Fatal Frame,” “Alone in the Dark” is their best bet. In that respect, how does it hold up?
It’s hit or miss. Much of the visual fidelity and large set pieces that made “Alone in the Dark” impressive enough to keep my eyes shut during a spoiler aren’t found in the Wii version. These environmental edits mean there are actual story differences between the Wii version and the one arriving on Xbox 360, PC and PS3. New levels were constructed to follow the basic story of “Alone in the Dark.”
“Eden Games created the original game design,” said Atari producer Max Loppin to MTV Multiplayer. “Hydravision Entertainment worked from that and the visual concepts and source material to create the Wii and PS2 games in parallel. They adapted the game to get the most out of the different platforms while trying to keep as many of the next-gen features intact as possible.”
The Wii can’t handle the same amount of technological innovation (i.e. dynamic fire) implemented in the more advanced versions of “Alone in the Dark.” Those elements have been downplayed or removed. There is no dynamic fire in the Wii version. There’s still fire, objects can ignite, but everything has been scripted.
And whereas Central Park is a large, open world on the other versions, that environment is not fully realized on Wii. Instead, you move from one map-marked marked location to another.
“It’s quite hard to compare difficulty levels between Wii and Xbox 360,” said Loppin. “The gameplay is quite different as a result of the different strengths and control systems of the consoles, but we’ve tried to keep the experience consistent. If it gets too hot you can always use the chapter select menu to move on!”
One thing “Alone in the Dark” on the Wii does maintain is the DVD-style chapter selection. If there’s a section that’s bothering you, it can be skipped. “We just don’t want them [players] to put the game down if they get stuck,” said Loppin. “This way, everyone who plays can get to the end of the story and get their full money’s worth of gameplay.”
The controls try some interesting gestures. To open your coat, which is your inventory, you twist the Wiimote and nunchuck as though opening a coat. In drive, it’s not a matter of moving the nunchuck’s analog stick. Instead, you hold the Wiimote and nunchuck like a driving wheel and turn it back and forth.
Side-by-side with its more advanced brothers “Alone in the Dark” on Wii doesn’t stack up, but to be fair, it’s a technologically unfair comparison. I’ll have to spend some more time toying with the Wii on its own terms version later this month.
Additional reporting by Tracey John.
