Posted by Stephen Totilo on 5/14/08 at 9:38 am.
At Microsoft’s press event in San Francisco yesterday I had a chance to play and/or watch most of the biggest Xbox 360 exclusive games of 2008.
And I heard some bold statements from the people who made them:
Game designer Peter Molyneux on his team’s “Fable 2″:
- “We have done everything we an do to make a story you can remember and will stick in your mind.”
- “‘Fable 2′ has as many features as I’ve ever seen in a game.” [After showing such features as cut scenes that can be interrupted by player-triggered farts, spotting a troupe of gypsies whose kids act out the plot of the first "Fable," and explaining that many regions of the game will change dynamically over time based on the player's actions.]
Game designer Denis Dyack on his team’s “Too Human”:
- “The game has the most content we’ve ever create. Even in the main menu, the Norn in the Well will probably talk for 30 minutes [if you don't press the start button.
- "I don't think anyone can experience everything that's in there." [After explaining that the game's five classes each have 50 levels, which take about 50 hours per class to achieve -- and noting that a single play-through of the game will only offer players enough time to get to the high level 20s.]
Game designer Cliff Bleszinski on his team’s Gears of War 2″:
- “A lot of people’s memory of ‘Gears of War 1′ is gray pillars. We wanted to change that.”
- “Thirty percent of ['Gears of War 2'] is underground. Cave games are cool, but this is not a spelunking game.” [After playing a level that took place entirely above ground and involved Marcus Fenix standing on top of a massive truck, shooting down mortars, mowing down enemy miners, and engaging huge tank-sized bosses called Brumaks].
