The Most Graphically Impressive PlayStation 3 Game, Explained And Expanded

Super Stardust HD: Solo PackUnless you’ve downloaded the expansion pack to the downloadable PS3 twin-stick shooter “Super Stardust HD,” you will have a hard time convincing me that it’s not the most graphically-impressive game on Sony’s machine.

And, yes, I’ve played “GTA IV.” I’ve seen “Killzone 2.” But nothing quite blows me away like a level of Endless on the $5 “SSHD” expansion called “Solo Pack.”

What exactly have the game’s Finnish developers at Housemarque accomplished?

  • They’ve doubled the base game’s output of 10,000 objects on the screen.
  • They believe they’ve almost maxed the PS3 graphics chip.
  • And now they’re thinking about making music-based levels and revealing to Multiplayer other expansions they have in the works.

Read on for more on all of that, from a developer that is pushing the PS3 to impressive lengths …

[Images Courtesy of IGN]

SSHD: Solo PackMultiplayer: The new add-on for “SSHD” has produced the most dazzling display of action on my TV screen — just in the sheer volume of explosions and activity — that I have ever seen. In terms of numerical performance, what exactly are you guys getting out of the PS3 with this add-on? And can you compare the amount of stuff on the screen in, say, a mode of Endless, with the amount of stuff in the most frenzied levels of the original “SSHD”?

Ilari Kuittinen, co-founder Housemarque: We probably draw about twice the number of objects compared to the original game. We are pretty close to maxing out the RSX, but in our next game we will still push the chip more. Currently we do not use SPUs to pre-process the geometry for RSX — that will make a major difference. I estimate that we can further boost the graphics performance by 50%.

[NOTE FROM STEPHEN: I asked what “Twice the number of objects” adds up to. Kuittinen didn’t respond by press time, but in an interview with IGN, the “SSHD” creative director said the base game depicted: “over 10,000 active objects with physics and collisions and over 75,000 particles simulated and drawn @60fps.”]

Multiplayer: How close did you come to maxing the PS3’s capabilities for this type of game, in terms of the amount of objects and effects the system was able to render?

Kuittinen: We got enough stuff going to make the game design a reality and there was no further need to optimize the engine. If we would have needed more stuff on screen we could have done it, but it would have required a fairly major code restructuring and some new engine elements.

Multiplayer: And how much of what you have pulled out of the PS3 for this add-on is the product of having become more familiar with the hardware since making the original “SSHD”?

Kuittinen: PS3 is a deep machine development-wise. You can do stuff in a standard way and get pretty good performance out of it. If you use some of the strengths of the hardware you can get pretty spectacular results. This is where we are now with our engine. For our next game we hope that we will fully utilize the unique strengths of the platform.

Multiplayer: When playing Endless, I swear there are moments when there’s essentially nowhere safe for me to fly my ship. From a design perspective, how did you determine whether you had too much stuff on the screen?

Kuittinen: Game design for this kind of game is very iterative. We basically defined few major goals for the mode; it should be shorter and more intensive than the arcade mode, and it should feature lots of variation so every game feels unique. After that it was just creating and tuning the patterns and parameters. The main designer for the mode is a pretty hardcore gamer, so the later phases are tough to beat.

Multiplayer: Do you guys consider the add-on as a case of showing off? I mean this in a good way. Do you feel like it’s a way to show off how to the world how much you guys can do with the PS3 hardware and to lay down a challenge to other teams to see if they can do as much?

Kuittinen: Well, not really. We needed to make sure that the new game modes stand out compared to the original ones. The whole idea was to create faster, more intense game modes that you can enjoy in short sessions.

Multiplayer: The word “solo” in the add-on’s title implies there’s also a “multi” version of the game coming. What can you say about future expansions?

Kuittinen: We are just now finishing off the team pack. It features a split screen Versus Match and Co-Op, ship editor, a true 5.1 orchestral soundtrack, and trophies. We’ve used a majority of the development time to work on split screen Versus Match. The mode features four “sub” game modes and plenty of options so each gamer can tune the mode to suite their tastes. We also included a “skill balancer” feature so people with different levels of skill can still play against each other.

Multiplayer: When are you guys going to release the “SSHD” extra mode you told me about at the DICE gaming summit? The people need to play this!

Kuittinen: We have been thinking of new and innovative gameplay modes to expand gamers’ “SSHD” experience. We have been experimenting with a game mode we call “Twin gun” mode (not disclosing specifics at the moment, maybe you can guess?) and how to make music generated levels, etc. Some ideas need to be saved for later use, so that we can experiment with these concepts more fully rather than put out half-baked versions. Maybe we’ll have these in for the sequel, who knows?

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15 Responses to “The Most Graphically Impressive PlayStation 3 Game, Explained And Expanded”

  1. Jarvocet says:

    Hmmmm….”the most graphically impressive PlayStation3 game”? I guess they never played Ratchet and Clank: ToD.

  2. Stephen Totilo says:

    @Javrocet

    I beat that game. Have you played SSHD: Solo Pack on Endless? It’s nuts

  3. Makidian says:

    I love this game, but I doubt they are actually maxing out the PS3’s capabilities. I am sure there is still so much more they could do to push it further.

  4. MomonaBoy says:

    ^i agree people always say they almost “max out” things but look at how games always look 20x better as the years go on. I think its more about optimization. but back on topic, this game looks awesome!

  5. Cabal says:

    Yup, this is the PS3’s full potential on display .. sorry to burst your bubble.

  6. infekt says:

    Please. “full potential”.. I doubt they have even touched the tip of the iceberg. PS3 is the most powerful and complete entertainment system on the market. Bet Gates can’t sleep at night. Forget trying to burst “the bubble”. We can spot a 360 fanboy when we read one. (little cry babies..)

  7. Leeroy says:

    I just wanna know when all these add-ons finally make it to Japan. Here we didn’t even get the custom-soundtracks update :(

  8. Commando says:

    I think its the most impressive next gen title - fullstop. Sorry to burst Cabel’s bubble, the devs say in the article that they can get another 50% (lol- that would be crazy). You should play it.

  9. Joyrex says:

    I think you guys are misunderstanding what they mean when they say ‘almost maxed out’ and ‘full potential’ and ‘most graphically impressive’ - all of these are from a technical standpoint, in terms of sheer calculations and how far they have pushed the RSX graphics processor. It does not mean that SSHD is more artistic or visually interesting than say R&C:ToD or any of the other PS3 games out there - it just means on a technical level, they’re pushing the PS3 farther than anyone else probably has up to this point, and they feel once they tap into the other SPUs, they will get more performance out of it, beyond what they can currently achieve.

  10. red says:

    The Best Graphic Game Is GT5: Prologue.

  11. Reesimo says:

    Thanks for shining the spotlight on this most impressive title. As a multi-system owner, this is the one title that I can play whenever I really want a fun, challenging gaming experience. It’s true that the graphics are impressive, but the aural experience is equally amazing. I hope more PS3 owners step up to the plate and support this unique game.

  12. johnny says:

    infekt…i’m sorry but
    this is as good as it gets on the ps3 graphically speaking. RSX is not that great of a video card. I have a ps3 myself, and I love it but graphically I’d say SSHD pretty much tops anything else I’ve seen on the console, including RC: ToD, Drake’s Fortune, MGS4, etc. You’re just lying to yourself if you think it’s only the tip of the iceberg.
    It is true that they haven’t been harnessing the cell’s power to its full potential (because it’s hard), but graphically this is just about the end of the line. PC is doing so much more than PS3 already what with quad core CPUs and 1GB RAM video cards.
    You do realize PC’s have been running games on resolution higher than 1080p for some time now, yes?

  13. Geoff says:

    Yea they have, but they don’t look that much better. Quad core and Ram count for only a small amount towards graphics, its the cards that do it. Maybe when directx10 gets going we will see a major difference, but for now, to the average gamer the graphics between all formats (pc+ps3+360) are very close.

  14. he he says:

    Maybe Stardust is the most visual appealing game in your own opinion but its far from being the most impressive graphical game on PS3. Stadust could run on a low end PC.

  15. 8BitThoughts says:

    How about ONLINE COOP/VERSUS MULTIPLAYER with VoiceChat? It’s annoying that this feature isn’t standard on all PS3 multiplayer games. I’m also talking to you PixelJunk Monsters.

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