It’s been a long week for Multiplayer. It’s been a whole week and we’ve barely scratched the surface of everything we took away from the Game Developers Conference. To make matters even worse, San Francisco’s parting gift to Tracey John was an industry-wide flu, and Electronic Arts decided to disrupt our otherwise calm weekend with a huge announcement last Sunday. And that’s not all…
* We had the exclusive on the new “Drawn to Life” game from THQ, this time set in the “SpongeBob SquarePants” universe. Surprised? So were we
* Last week’s XBL Arcade release, “N+,” proved frustrating enough for us to start a new feature, My Enemy This Week, but inspired us to find out why Microsoft made the developers take out a global level sharing feature
* Sony’s Phil Harrison announced his departure from the company
* Jason Cipriano updated us on the latest additions to MTV’s Rhythm Tracker and chronicled his progress to the Achievements finish line
* The newest latest release date for “Haze” prompts us to remember the other release dates announced for “Haze”
EA Wants Take-Two Interactive:
* EA’s pitch for Take-Two Interactive broke early Sunday morning and Stephen Totilo was there to follow-up, including EA’s surprisingly honest Q&A about the future of Take-Two IPs
* Go-to gaming analyst Michael Pachter, who believes EA’s proposal will eventually go through , no matter how much posturing Take-Two does in the press
* Elsewhere, Tracey John was tasked with listing off EA’s previous acquisitions, while I spent an entire afternoon researching the history of Take-Two in brief
What We Learned at GDC:
* In speaking with “Bionic Commando” Producer Ben Judd, we learned how we’ll be able to take the classic remake on the go, thanks to Remote Play, and why it’s taken so long for the series to finally make a comeback
* Working on WiiWare made Square Enix change its development policies
* “Spore”’s music isn’t just shaped by the man behind the curtain; the player acts as the composer, too
*Epic Games big wigs Cliff Bleszinski and Mark Rein tell us (in video form!) about their favorite game dogs, whether improvements to Unreal Engine 3 will be in “Gears of War 2″ and why CliffyB was wrong about PC gaming being in “disarray”
* Have you ever wanted to see Totilo’s head bob and weave? Now you can, thanks to PlayStation Eye
* The man known as Tomonobu Itagaki talked “Ninja Gaiden II“’s surprising new recording feature and whether a new “Tecmo Bowl” was still in development (it is)
* Are you one of the many obsessed with “Puzzle Quest”? Tracey has you covered, with word on the sequel’s gameplay improvements and what platforms the game is coming to

March 2nd, 2008 at 10:18 am
SpongeBob - best !)