What Unreal Engine Improvements And Cubes Of Meat Mean For Epic’s Upcoming Games (Video)


Cliff Bleszinski and Mark Rein of Epic Games wouldn’t talk details about “Gears Of War 2” at GDC last week. But they would talk about the potency of the Unreal Engine and what some of the new features make possible in future games.

To get you all up to speed, at Microsoft exec John Schappert’s keynote during GDC, several improvements were shown in the Unreal graphics engine. They were demonstrated through tweaked areas of “Gears of War.” In one scene “Gears” hero Marcus Fenix machine-gunned a gooey cube of meat that broke to bits the way you’d expect machine-gunned meat to. In another, hundreds of Locust enemies ran down a street, demonstrating the increased number of characters the engine can draw.

Hence, my questions about what gamers should think of this improved tech. So… how did we get there to talking about paper lanterns and running afoul of the fire marshal? Just watch the clip.

Video not available in Canada, The U.K., And Japan. Sorry! IPs are blocked.

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