It's been a long week for Multiplayer. It's been a whole week and we've barely scratched the surface of everything we took away from the Game Developers Conference. To make matters even worse, San Francisco's parting gift to Tracey John was an industry-wide flu, and Electronic Arts decided to disrupt our otherwise calm weekend with a huge announcement last Sunday. And that's not all...
* We had the exclusive on the new "Drawn to Life" game from THQ, this time set in the "SpongeBob SquarePants" universe. Surprised? So were we
* Last week's XBL Arcade release, "N+," proved frustrating enough for us to start a new feature, My Enemy This Week, but inspired us to find out why Microsoft made the developers take out a global level sharing feature
* Sony's Phil Harrison announced his departure from the company
* Jason Cipriano updated us on the latest additions to MTV's Rhythm Tracker and chronicled his progress to the Achievements finish line
* The newest latest release date for "Haze" prompts us to remember the other release dates announced for "Haze"
EA Wants Take-Two Interactive:
* EA's pitch for Take-Two Interactive broke early Sunday morning and Stephen Totilo was there to follow-up, including EA's surprisingly honest Q&A about the future of Take-Two IPs
* Go-to gaming analyst Michael Pachter, who believes EA's proposal will eventually go through , no matter how much posturing Take-Two does in the press
* Elsewhere, Tracey John was tasked with listing off EA's previous acquisitions, while I spent an entire afternoon researching the history of Take-Two in brief

"N+," the game that produced Multiplayer's first
A new "Tecmo Bowl" game is still coming. That's what I learned at GDC as I wrapped up a quick interview with Tomonobu Itagaki.
Will Wright's modus operandi for "Spore" has always been about empowering the user to have a personalized experience from start to finish.
Is there a part of a game that's driving you crazy this week?