Posted 2/14/12
Posted 2/14/12
Posted 2/14/12
Posted 2/14/12
Posted 2/14/12
Posted 10/25/07 3:05 pm ET by Stephen Totilo in Exclusives, Publicity Stunts We Fell For, Top Entries, Wii
There are times when the mighty Nintendo company actually reacts to little old me.
That includes today, because I have here on my desk a finished, retail copy of "Battalion Wars 2."
I have it a day before Nintendo is sending it to other reporters, probably because I wrote an article last week questioning the lack of promotion for the game. The game is shipping to stores on October 29.
Do I have power over Nintendo? Well, not really. For the record, other times that Nintendo may have reacted to me: There was a time during a speech from Reggie Fils-Aime two years ago, when he announced that he wasn't going to put "Brain Age" commercials on MTV, and having chatted with me before the speech, ad-libbed: "Sorry Stephen." Oh, and 1up.com apparently thinks the makers of "Super Smash Bros. Brawl" do my bidding.
But that's not why you're reading this post.
You're probably reading because you want to know about "Battalion Wars 2." Is it a the next great hardcore Wii game after "Metroid Prime 3" or a dud? Did I find whatever fatal flaw that may have kept Nintendo from marketing the game more aggressively?
I've played the game for three hours so far and am ready to spill the beans...
The Basics
To get everyone up to speed, "Battalion Wars 2" is published by Nintendo and developed by Kuju London, the same outfit that created the first game in the series, which was released for GameCube in 2005. Both games are third-person action games that put the player on a battlefield where they can both directly and indirectly control a small battalion in skirmishes against enemy military forces.
Many action games might give you a single super-soldier to control. Tthe "Battalion Wars" games let you control, say, a single machine gun soldier, while six guys with flamethrowers, five guys with bazookas, three assault commandos, two tanks, a recon buggy and an attack helicopter -- all marching, rolling and swooping in concert with you soldier's steps. On the fly, you can tell each of your units to attack different enemy units, stand guard, or capture bases. Or you can take immediate control of any of the other allied units yourself and control the battle from thier point of view.
That makes the series an unusual mix of near-simultaneous shooting and strategic planning. The games are broken into missions which usually pit your army against another. And, oddly, everything is done in with cartoon-ish graphics, so that the war looks kind of ... cute?
Fatal Flaws?
I received "BW2" from Nintendo yesterday but wasn't able to pop it into my Wii until 6:45AM this morning. I couldn't help but immediately start searching for flaws. What was wrong with this game?
Nintendo hadn't let me play the game's single player game two weeks before release. Were they only, begrudgingly relenting now, hoping I would be too flattered to overlook the problems?
Three hours in, here are the most negative things I can say:
Other than that, the game has been very fun and looks like a nice but modest graphical step up from the first one. The quick pace of the action, the satisfying chaos of battle and the charm of the visual design all intact. As of the fifth campaign mission I lost my first vehicle and have started to have to think about how I go through missions, rather than just plowing through them.
My First Three Hours -- In Brief
Keeping spoilers to a minimum, let me lay out the campaign for those wondering what the single-player experience will be like.
The game opens with a prologue mission that is designed to explain the controls. As in the first game, you will start the game in control of just one soldier. Unlike the first game's opening mission, your objective is to storm a tower that looks like it should be holding the Eye of Sauron.
The first campaign puts players in command of the Solar Empire, the game's stand-in for the Japanese military. Your missions involve saving island bases from a surprise attack by the forces of the Anglo Isles, aka the British, who believe the Empire is creating a super-weapon. You'll primarily control ground troops and light tanks in the campaign, though the final mission starts you off with a battleship and two frigates.
The second campaign involve the Western Frontier forces (Americans) against Tundran Territories (Russians). I've just begun that one.
I'm staying in car-review, explain-the-features mode for most of this write-up, but I did want to offer a little something from the Vs. Mode cultural critic side of my brain: I sensed echoes in the campaign not just of World War II but of the recent hunt for weapons of mass destruction in Iraq. The game is fairly well-stocked with connections adults will appreciate, even though everything is presented with Tonka-truck playfulness. By pushing that split tone, rather than, say, high def graphics, it seems like Kuju has found another way to evoke the Pixar vibe that so many games are after.
Brand New Stuff
Two major additions have been made to the gameplay:
Small Touches To Delight Veteran Players
I played the GameCube original to completion and have found quite a few improvements in the sequel.
Things I Haven't Done Yet
As noted above I haven't played this final build of the game online, so I can't offer any insights about multiplayer. I also haven't controlled any air units, which, according to the instruction manual, seem to have much of their flight maneuvers mapped to tilts and rolls of the remote and nunchuk.
What Next?
I haven't written about the game's basic controls, because they are sound and because I think they've been covered well elsewhere. But if anyone has questions about them or anything else related to the game, fire away.
Posted 2/2/12
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