Over at MTVNews.com I published an interview today with Nintendo's Nate Bihldorff, the guy who has been showing me Wii games in the recent videos on this site.
We chatted for about 15 minutes at Nintendo's media summit last week, and he gave me as much of an update as he could on his major projects, which include "Super Smash Brothers Brawl."
Here are two excerpts to chew on, if you're not planning on reading the whole thing...
-On the "Metal Gear Solid"-style codec sequences in "Smash":
The scripts for the exchanges were written in Japan, approved, in this case, by Hideo Kojima, creator of "Metal Gear," and then translated and recorded in English in the U.S. "As [the 'Smash Brothers' developers] were writing them, they knew they were going to be very, very funny. And so the actors took it that way. Going through the Wario sequence where it's the Colonel in this very serious voice telling Snake he's attacking by farting, the [actor playing the] Colonel was just cracking up. The first three or four takes he just couldn't do it. Then he got into character and banged it out there."
And on long-time Mario voice-actor, Charles Martinet's first trip to Japan, which was this year:
"This was just a perfect storm sort of a project where we had a lot of different projects that we'd be using his voice in and we thought, 'Why not bring him over there? He's never met a lot of these guys.' " Martinet had met "Mario" creator Shigeru Miyamoto, but not many others. "He was very popular," Bihldorff added. Does that mean a lot of people asked him to say, "It's-a me, Mario!"? Indeed. "He is asked to say that all the time. That's nothing new for him."
There's more where that came from. Check the link up top.

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