Posted 2/14/12
Posted 2/14/12
Posted 2/14/12
Posted 2/14/12
Posted 2/14/12
Posted 7/13/07 9:00 am ET by Stephen Totilo in e3
CULVER CITY, California -- E3 isn't really a week a long. It's just one 120-hour day, interrupted by a few short naps.
Because of that I don't feel too bad that I've fallen behind in my blog dispatches. Tuesday wasn't that long ago. In fact, it seems like it happened just this morning.
Tuesday was when I thought I had what would be my most prototypical and most animal-oriented experience of E3. I was wrong. Two moments on Thursday would earn those labels. More on them in a later post.
E3 wasn't really happening yet on Tuesday, not until the evening Microsoft press conference. But earlier the day, I took E3 by the lapels, shook it and made it happen.
The fine folk at Disney Interactive took two of their top E3 games to the MTV News office in Santa Monica and showed me:
In the afternoon, I went to the Hotel California to meet people from maverick publisher Gamecock, who weren't actually officially part of E3. They just showed up. More on these guys next week. For now I'll just mention that while I was there I played:
I should note that the Gamecock event is where I had what I thought would be my most special E3 moment. As I and the rest of the MTV News E3 crew pulled into the Hotel California parking lot, Gamecock co-chief Mike Wilson was pulling out. He was noticeable: he was driving a red roadster; he had a cameraman sitting on his passenger's-side-door filming him; he wore a rooster costume. He pulled out onto Ocean Avenue. He turned toward me, picked up a megaphone and said: "See you later, Stephen."
I knew the new E3 was different. I just didn't realize it would be like this.
Posted 2/2/12
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