Mass Effect, like death and taxes, is inevitable. And I can't wait for its arrival, especially since I've been hyping it for months now.
The space age RPG has an almost real-time conversation system where you can input a character's responses while someone else is talking. And it's got a storyline pitting man against machine that's going to sweep across the breadth and width of three games for the Xbox 360.
Web site actiontrip.com has posted an excellent interview with the game's project director. You should probably read it. I had to stop myself well before the end because I simply want to play the game without knowing all its particulars. Plus, you know, there's that whole illiteracy thing ...


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