Three months, eight days (give or take)

So. Nintenty-Nine Nights for Xbox 360 is beautiful, stupid fun. It’s a beat-�em-up in the vein of Koei’s Dynasty Warriors only, you know, it has about one squintillion soldiers on screen at any one time.

I was honest and truly going to write the game off. Most of its missions are simple variations on the see-it, kill-it theme, but there is a moment maybe an hour or two into it (given that levels in Ninety-Nine Nights oftentimes take 20-plus minutes to complete) that truly amazed me.

I won’t say what it was, of course. Ninety-Nine Nights doesn’t have much of a plot, so what there is really shouldn’t be spoiled. Let’s just say the game does some very interesting stuff with the notions of war and who it affects.

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You can check out a preview copy for the game on Xbox Live 360 Marketplace.

And check out what the game’s creator, Tetsuya Mizuguchi had to say about Ninety-Nine Nights.